Teaching cardiopulmonary resuscitation using virtual reality: A randomized study.

Alcázar Artero, P M; Greif, Robert; Cerón Madrigal, J J; Escribano, D; Pérez Rubio, M T; Alcázar Artero, M E; López Guardiola, P; Mendoza López, M; Melendreras Ruiz, R; Pardo Ríos, M (2024). Teaching cardiopulmonary resuscitation using virtual reality: A randomized study. Australasian emergency care, 27(1), pp. 57-62. Elsevier 10.1016/j.auec.2023.08.002

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BACKGROUND

The main functions of healthcare professionals include training and health education. In this sense, we must be able to incorporate new technologies and serious game to the teaching cardiopulmonary resuscitation.

METHODS

a multicenter, comparative and cross-sectional study was carried out to assess the learning of resuscitation of a group that was trained with the use of serious gaming with virtual reality, as compared to a control group trained with conventional classroom teaching.

RESULTS

the mean quality obtained in chest compressions for the virtual reality group was 86.1 % (SD 9.3), and 74.8 % (SD 9.5) for the control group [mean difference 11.3 % (95 % CI 6.6-16.0), p < 0.001]. Salivary Alpha-Amylase was 218.882 (SD 177.621) IU/L for the virtual reality group and 155.190 (SD 116.746) IU/L for the control group [mean difference 63.691 (95 % CI 122.998-4.385), p = 0.037].

CONCLUSION

using virtual reality and serious games can improve the quality parameters of chest compressions as compared to traditional training.

Item Type:

Journal Article (Original Article)

Division/Institute:

04 Faculty of Medicine > Department of Intensive Care, Emergency Medicine and Anaesthesiology (DINA) > Clinic and Policlinic for Anaesthesiology and Pain Therapy

UniBE Contributor:

Greif, Robert

Subjects:

600 Technology > 610 Medicine & health

ISSN:

2588-994X

Publisher:

Elsevier

Language:

English

Submitter:

Pubmed Import

Date Deposited:

05 Sep 2023 11:18

Last Modified:

20 Feb 2024 00:12

Publisher DOI:

10.1016/j.auec.2023.08.002

PubMed ID:

37666723

Uncontrolled Keywords:

Cardiopulmonary resuscitation Clinical simulation Innovation Nurse Salivary alpha-amylase Serious gaming Virtual reality

BORIS DOI:

10.48350/186043

URI:

https://boris.unibe.ch/id/eprint/186043

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