Spiele mit Glauben. Zur Erfassung und Analyse von religiösen Inhalten in Computerspielen

Steffen, Oliver (2013). Spiele mit Glauben. Zur Erfassung und Analyse von religiösen Inhalten in Computerspielen. Zeitschrift für Religionswissenschaft ZfR, 21(2), pp. 200-227. De Gruyter 10.1515/zfr-2013-0009

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Computer games are a relevant research topic for the science of religion. Because they are widely spread in society and often transport religious content, computer games are examples of mediated communication on religion, as well as agents of religious socialization. There is a lack of methods to investigate the religious contents and their meanings in computer games. A new method, based on the semiotics by Charles S. Peirce and the theory of game elements by Aki Järvinen, is presented to determine and analyze the religious game contents. It is exemplified by the strategy game Civilization V: Gods & Kings. The description and content analysis is followed by an interpretation based on media-specific theories and observations.

Item Type:

Journal Article (Original Article)

Division/Institute:

06 Faculty of Humanities > Department of Art and Cultural Studies > Institute for the Science of Religion

UniBE Contributor:

Steffen, Oliver

Subjects:

200 Religion

ISSN:

0943-8610

Publisher:

De Gruyter

Language:

German

Submitter:

Oliver Steffen

Date Deposited:

23 Apr 2014 14:16

Last Modified:

05 Dec 2022 14:32

Publisher DOI:

10.1515/zfr-2013-0009

BORIS DOI:

10.7892/boris.49669

URI:

https://boris.unibe.ch/id/eprint/49669

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