’God Modes’ and ’God Moods’: What Does a Digital Game Need to Be Spiritually Effective?

Steffen, Oliver (2014). ’God Modes’ and ’God Moods’: What Does a Digital Game Need to Be Spiritually Effective? In: Campbell, Heidi A.; Grieve, Gregory P. (eds.) Playing with Religion in Digital Games. Digital Game Studies (pp. 214-237). Bloomington: Indiana University Press

Full text not available from this repository. (Request a copy)

Item Type:

Book Section (Book Chapter)

Division/Institute:

06 Faculty of Humanities > Department of Art and Cultural Studies > Institute for the Science of Religion

UniBE Contributor:

Steffen, Oliver

Subjects:

200 Religion
200 Religion > 210 Philosophy & theory of religion
200 Religion > 290 Other religions
300 Social sciences, sociology & anthropology

ISBN:

978-0-253-01244-9

Series:

Digital Game Studies

Publisher:

Indiana University Press

Language:

English

Submitter:

To-Vi Lörtscher

Date Deposited:

11 Mar 2015 09:18

Last Modified:

05 Dec 2022 14:42

URI:

https://boris.unibe.ch/id/eprint/64326

Actions (login required)

Edit item Edit item
Provide Feedback