Quandt, Thorsten

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Number of items: 7.

Journal Article

van Rooij, Antonius J.; Ferguson, Christopher J.; Colder Carras, Michelle; Kardefelt-Winther, Daniel; Shi, Jing; Aarseth, Espen; Bean, Anthony M.; Bergmark, Karin Helmersson; Brus, Anne; Coulson, Mark; Deleuze, Jory; Dullur, Pravin; Dunkels, Elza; Edman, Johan; Elson, Malte; Etchells, Peter J.; Fiskaali, Anne; Granic, Isabela; Jansz, Jeroen; Karlsen, Faltin; ... (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of behavioral addictions, 7(1), pp. 1-9. Akadémiai Kiadó 10.1556/2006.7.2018.19

Elson, Malte; Quandt, Thorsten (2016). Digital games in laboratory experiments: Controlling a complex stimulus through modding. Psychology of Popular Media Culture, 5(1), pp. 52-65. American Psychological Association 10.1037/ppm0000033

Quandt, Thorsten; Van Looy, Jan; Vogelgesang, Jens; Elson, Malte; Ivory, James D.; Consalvo, Mia; Mäyrä, Frans (2015). Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates. Journal of communication, 65(6), pp. 975-996. Oxford University Press 10.1111/jcom.12182

Elson, Malte; Breuer, Johannes; Van Looy, Jan; Kneer, Julia; Quandt, Thorsten (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. Psychology of Popular Media Culture, 4(2), pp. 112-125. American Psychological Association 10.1037/ppm0000010

Elson, Malte; Breuer, Johannes; Ivory, James D.; Quandt, Thorsten (2014). More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games. Journal of communication, 64(3), pp. 521-542. Oxford University Press 10.1111/jcom.12096

Elson, Malte; Mohseni, M. Rohangis; Breuer, Johannes; Scharkow, Michael; Quandt, Thorsten (2014). Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. Psychological assessment, 26(2), pp. 419-432. American Psychological Association 10.1037/a0035569

Book Section

Elson, Malte; Breuer, Johannes; Quandt, Thorsten (2014). Know Thy Player: An Integrated Model of Player Experience for Digital Games Research. In: Handbook of Digital Games (pp. 362-387). Hoboken, NJ, USA: John Wiley & Sons, Inc. 10.1002/9781118796443.ch13

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