Virtual reality for activities of daily living training in neurorehabilitation: a usability and feasibility study in healthy participants.

Gerber, Stephan Moreno; Müri, René Martin; Mosimann, Urs Peter; Nef, Tobias; Urwyler, Prabitha (July 2018). Virtual reality for activities of daily living training in neurorehabilitation: a usability and feasibility study in healthy participants. International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2018, pp. 1-4. IEEE 10.1109/EMBC.2018.8513003

[img] Text
08513003.pdf - Published Version
Restricted to registered users only
Available under License Publisher holds Copyright.

Download (966kB) | Request a copy

After severe injury or neurodegenerative disorders patients often experience long-term functional deficits, resulting in a reduction o performance in activities of daily living (ADL). Given their direct relevance to everyday functioning and quality of life, neurorehabilitative programs using simulated ADL's have seen increased interest recently. One of the core elements in simulated ADL's is the interface between the user and the virtual environment, which has a high impact on the therapeutic outcome. The aim of this study was to nalyze the feasibility of a simple virtual ADL (tea preparation task) using two different input devices. The tea preparation task setup consisted of a computer rendering the virtual environment, a head-mounted display (HMD) to visually present the ADL, and two input devices (mouse and handheld controller) to guide virtual hands in the virtual environment. A total of 24 healthyyoung adults performed the tea preparation task after which workload, usability, immersion and presence was rated. The handheld controller was rated significantly lower workload and higher usability than the mouse input device. Also, the sense of being there (immersion) and spatial presence ratings for the task and setup were close to the maximum score of 5. Thus, the handheld controller outperformed the mouse, suggesting that user interaction in the virtual environment with the handheld controller is similar to the real world and intuitive to use. Overall, the simulated ADL implemented with VR technology is feasible for diagnostic and rehabilitative purposes in patients experiencing long-term functional deficits.

Item Type:

Conference or Workshop Item (Paper)

Division/Institute:

04 Faculty of Medicine > Department of Head Organs and Neurology (DKNS) > Clinic of Neurology
04 Faculty of Medicine > Pre-clinic Human Medicine > BioMedical Research (DBMR) > Forschungsbereich Pavillon 52 > Forschungsgruppe Perzeption und Okulomotorik
04 Faculty of Medicine > University Psychiatric Services > University Hospital of Geriatric Psychiatry and Psychotherapy
04 Faculty of Medicine > Pre-clinic Human Medicine > BioMedical Research (DBMR) > DCR Unit Sahli Building > Forschungsgruppe Neurologie
10 Strategic Research Centers > ARTORG Center for Biomedical Engineering Research
10 Strategic Research Centers > ARTORG Center for Biomedical Engineering Research > ARTORG Center - Gerontechnology and Rehabilitation

Graduate School:

Graduate School for Cellular and Biomedical Sciences (GCB)

UniBE Contributor:

Gerber, Stephan Moreno; Müri, René Martin; Mosimann, Urs Peter; Nef, Tobias and Urwyler-Harischandra, Prabitha

Subjects:

500 Science > 570 Life sciences; biology
600 Technology > 610 Medicine & health
600 Technology > 620 Engineering

ISSN:

1558-4615

ISBN:

978-1-5386-3646-6

Publisher:

IEEE

Language:

English

Submitter:

Angela Amira Botros

Date Deposited:

07 Dec 2018 10:59

Last Modified:

24 Oct 2019 03:57

Publisher DOI:

10.1109/EMBC.2018.8513003

PubMed ID:

30440283

BORIS DOI:

10.7892/boris.122006

URI:

https://boris.unibe.ch/id/eprint/122006

Actions (login required)

Edit item Edit item
Provide Feedback