Towards requirements engineering with immersive augmented reality

Patkar, Nitish; Merino, Leonel; Nierstrasz, Oscar (March 2020). Towards requirements engineering with immersive augmented reality. In: Programming'20 - 4th International Conference on Art, Science, and Engineering of Programming (pp. 55-60). ACM 10.1145/3397537.3398472

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Often, requirements engineering (RE) activities demand project stakeholders to communicate and collaborate with each other towards building a common software product vision. We conjecture that augmented reality (AR) can be a good fit to support such communication and collaboration. In this vision paper, we report on state-of-the-art research at the intersection of AR and RE. We found that requirements elicitation and analysis have been supported by the ability of AR to provision on-the-fly information such as augmented prototypes. We discuss and map the existing challenges in RE to the aspects of AR that can boost the productivity and user experience of existing RE techniques. Finally, we elaborate on various envisioned usage scenarios in which we highlight concrete benefits and challenges of adopting immersive AR to assist project stakeholders in RE activities.

Item Type:

Conference or Workshop Item (Paper)

Division/Institute:

08 Faculty of Science > Institute of Computer Science (INF) > Software Composition Group (SCG) [discontinued]

UniBE Contributor:

Patkar, Nitish Shriniwas, Merino, Leonel, Nierstrasz, Oscar

Subjects:

000 Computer science, knowledge & systems

Publisher:

ACM

Funders:

[4] Swiss National Science Foundation

Language:

English

Submitter:

Oscar Nierstrasz

Date Deposited:

20 Apr 2021 12:03

Last Modified:

05 Dec 2022 15:49

Publisher DOI:

10.1145/3397537.3398472

Uncontrolled Keywords:

scg-pub snf-asa3 scg20 jb20 snf-imad

BORIS DOI:

10.48350/154506

URI:

https://boris.unibe.ch/id/eprint/154506

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