Gamifying Intention Memory – Revisiting Ovsiankina

Ghibellini, Romain; Meier, Beat (31 August 2022). Gamifying Intention Memory – Revisiting Ovsiankina (Unpublished). In: ESCOP. Lille, France. 28.8.22 - 1.9.22.

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The Ovsiankina effect refers to the desire to complete interrupted and unfinished tasks. In this study, we investigated whether this effect can be generalized and is observable in videogames. We created 16 short videogames, which were comparable in their controls, and half of which were interrupted midway, whilst the other half could be finished. To complete the videogame, participants either had to reach a certain score or achieve the highest score possible in a finite amount of time. After playing, participants chose eight games for replay. Overall, interrupted videogames were chosen more frequently for replay than finished videogames. Thus, we showed that the Ovsiankina effect appears to be robust and observable even in videogames.

Item Type:

Conference or Workshop Item (Poster)

Division/Institute:

07 Faculty of Human Sciences > Institute of Psychology
07 Faculty of Human Sciences > Institute of Psychology > Cognitive Psychology, Perception and Methodology

UniBE Contributor:

Ghibellini, Romain, Meier, Beat

Subjects:

100 Philosophy > 150 Psychology

Language:

English

Submitter:

Romain Ghibellini

Date Deposited:

19 Dec 2022 09:42

Last Modified:

12 Jun 2024 17:33

Uncontrolled Keywords:

Intention memory, Ovsiankina effect, videogames

BORIS DOI:

10.48350/176015

URI:

https://boris.unibe.ch/id/eprint/176015

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