Exergaming-Based Dexterity Training in Persons With Parkinson Disease : A Pilot Feasibility Study

van Beek, Judith Jantine Willemijn; van Wegen, Erwin E. H.; Bohlhalter, Stephan; Vanbellingen, Tim (2019). Exergaming-Based Dexterity Training in Persons With Parkinson Disease : A Pilot Feasibility Study. Journal of neurologic physical therapy, 43(3), pp. 168-174. Wolters Kluwer 10.1097/NPT.0000000000000278

[img] Text
Exergaming_Based_Dexterity_Training_in_Persons.6.pdf - Published Version
Restricted to registered users only
Available under License Publisher holds Copyright.

Download (296kB) | Request a copy

BACKGROUND AND PURPOSE:
Many individuals with Parkinson disease (PD) suffer from impaired dexterity, which impacts activities of daily living and quality of life. Exergaming, video game-based training with augmented virtual reality, may have value for improving function. The aim of the present pilot study was to comprehensively evaluate the feasibility of a dexterity training program using exergaming, in individuals with PD.

METHODS:
Ten participants with PD (aged between 55 and 75 years, Hoehn and Yahr stages II-IV) trained over a period of 4 weeks, twice a week for 30 minutes. Baseline (T0) and postintervention (T1) assessments were done. Primary outcomes with respect to feasibility were the adherence rate, open-end questions, the level of participation (Pittsburgh Rehabilitation Participation Scale), and the usability (System Usability Scale). Dexterous function was measured with the Nine-Hole Peg Test and the Dexterity Questionnaire-24. Upper limb motor impairment was assessed by a modified version of the Movement Disorders Society Unified Parkinson's Disease Rating Scale III. Finally, quality of life was assessed by the 39-item Parkinson's Disease Questionnaire (PDQ-39).

RESULTS:
Adherence rate was 99%, motivation increased significantly from 3.9 to 4.8 (Pittsburgh Rehabilitation Participation Scale, P = 0.03), and system usability of the exergaming system was acceptable to very good. Regarding potential efficacy, participants with impaired dexterity at T0 significantly improved in the Nine-Hole Peg Test and the PDQ-39.

DISCUSSIONS AND CONCLUSIONS:
The outcomes of this pilot study suggest that exergaming is feasible and has potential to improve dexterity in individuals with PD. Its efficacy should be investigated in a properly powered randomized controlled trial.Video Abstract available for more insights from the authors (see Supplemental Digital Content 1, available at: http://links.lww.com/JNPT/A270).

Item Type:

Journal Article (Original Article)

Division/Institute:

10 Strategic Research Centers > ARTORG Center for Biomedical Engineering Research
10 Strategic Research Centers > ARTORG Center for Biomedical Engineering Research > ARTORG Center - Gerontechnology and Rehabilitation

Graduate School:

Graduate School for Health Sciences (GHS)

UniBE Contributor:

van Beek, Judith Jantine Willemijn, Vanbellingen, Tim

Subjects:

500 Science > 570 Life sciences; biology
600 Technology > 610 Medicine & health

ISSN:

1557-0576

Publisher:

Wolters Kluwer

Language:

English

Submitter:

Angela Amira Botros

Date Deposited:

03 Feb 2020 10:45

Last Modified:

05 Dec 2022 15:35

Publisher DOI:

10.1097/NPT.0000000000000278

PubMed ID:

31136450

BORIS DOI:

10.7892/boris.138008

URI:

https://boris.unibe.ch/id/eprint/138008

Actions (login required)

Edit item Edit item
Provide Feedback