School-age children show a bias toward fantasy classifications after playing a platform game

Martarelli, Corinna S.; Gurtner, Lilla M.; Mast, Fred W. (2015). School-age children show a bias toward fantasy classifications after playing a platform game. Psychology of Popular Media Culture, 4(4), pp. 351-359. American Psychological Association 10.1037/ppm0000051

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We investigated the influence of playing a video game on children’s ability to distinguish between fantasy and reality. School-age children played a platform game for 15 min and then performed a fantasy/reality distinction task in which they were to judge whether images (from the platform game and from other games) were fantasy images or reality images. Unlike those in the control group (who played a memory game), the children in the experimental group showed a response bias toward mistakenly classifying reality images from the video game as fantasy images (as determined by means of an analysis based on signal detection theory). We conclude that playing the video game exerted a short-term influence on children’s ability to distinguish between fantasy and reality.

Item Type:

Journal Article (Original Article)

Division/Institute:

07 Faculty of Human Sciences > Institute of Psychology
07 Faculty of Human Sciences > Institute of Psychology > Cognitive Psychology, Perception and Methodology
10 Strategic Research Centers > Center for Cognition, Learning and Memory (CCLM)

UniBE Contributor:

Martarelli, Corinna, Gurtner, Lilla, Mast, Fred

Subjects:

100 Philosophy > 150 Psychology

ISSN:

2160-4134

Publisher:

American Psychological Association

Language:

English

Submitter:

Andrea Laura Wantz

Date Deposited:

25 Mar 2015 13:29

Last Modified:

05 Dec 2022 14:44

Publisher DOI:

10.1037/ppm0000051

URI:

https://boris.unibe.ch/id/eprint/65723

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