Elson, Malte

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2023

Crüwell, Sophia; Apthorp, Deborah; Baker, Bradley J.; Colling, Lincoln; Elson, Malte; Geiger, Sandra J.; Lobentanzer, Sebastian; Monéger, Jean; Patterson, Alex; Schwarzkopf, D. Samuel; Zaneva, Mirela; Brown, Nicholas J. L. (2023). What’s in a Badge? A Computational Reproducibility Investigation of the Open Data Badge Policy in One Issue of Psychological Science. Psychological science, 095679762211408. Sage Publications 10.1177/09567976221140828

Hallinan, Dara; Boehm, Franziska; Külpmann, Annika; Elson, Malte (2023). Information Provision for Informed Consent Procedures in Psychological Research Under the General Data Protection Regulation: A Practical Guide. Advances in methods and practices in psychological science, 6(1), p. 251524592311519. Sage 10.1177/25152459231151944

2022

Ferguson, Christopher J.; Kaye, Linda K.; Branley-Bell, Dawn; Markey, Patrick; Ivory, James D.; Klisanin, Dana; Elson, Malte; Smyth, Mark; Hogg, Jerri Lynn; McDonnell, Dean; Nichols, Deborah; Siddiqui, Shahbaz; Gregerson, Mary; Wilson, June (2022). Like this meta-analysis: Screen media and mental health. Professional psychology: research and practice, 53(2), pp. 205-214. American Psychological Association 10.1037/pro0000426

Rohrer, Julia M.; Hünermund, Paul; Arslan, Ruben C.; Elson, Malte (2022). That’s a Lot to Process! Pitfalls of Popular Path Models. Advances in methods and practices in psychological science, 5(2), p. 251524592210958. Sage 10.1177/25152459221095827

2021

Bordewieck, Martin; Elson, Malte (2021). The impact of inducing troubleshooting strategies via visual aids on performance in a computerized digital network task. Applied cognitive psychology, 35(3), pp. 833-847. Wiley 10.1002/acp.3809

Hamadache, Salsabil; Elson, Malte (2021). Development of a Novice-Friendly Representation of Camouflaged Boolean Networks. In: Moallem, Abbas (ed.) International Conference on Human-Computer Interaction. Lecture Notes in Computer Science: Vol. 12788 (pp. 41-49). Cham: Springer 10.1007/978-3-030-77392-2_3

Hamadache, Salsabil; Krause, Markus; Elson, Malte (2021). Strategies of Naive Software Reverse Engineering: A Qualitative Analysis. In: Zallio, Matteo; Ibañez, Carlos Raymundo; Hernandez, Jesus Hechavarria (eds.) International Conference on Applied Human Factors and Ergonomics. Lecture Notes in Networks and Systems: Vol. 268 (pp. 232-237). Cham: Springer 10.1007/978-3-030-79997-7_29

2020

Rothmund, Tobias; Elson, Malte; Appel, Markus; Kneer, Julia; Pfetsch, Jan; Schneider, Frank; Zahn, Carmen (2020). Does Exposure to Violence in Entertainment Media Make People Aggressive? In: Sörensen, Estrid (ed.) Cultures of Computer Game Concerns. VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung: Vol. 23 (pp. 267-282). Bielefeld, Germany: transcript Verlag 10.14361/9783839439340-015

Sørensen, Estrid; Rothmund, Tobias; Elson, Malte (2020). Psychology's Multiple Concerns About Research on the Effects of Media Violence. In: Sörensen, Estrid (ed.) Cultures of Computer Game Concerns. VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung: Vol. 23 (pp. 283-294). Bielefeld, Germany: transcript Verlag 10.14361/9783839439340-016

Elson, Malte; Huff, Markus; Utz, Sonja (2020). Metascience on Peer Review: Testing the Effects of a Study’s Originality and Statistical Significance in a Field Experiment. Advances in methods and practices in psychological science, 3(1), pp. 53-65. Sage 10.1177/2515245919895419

Hamadache, Salsabil; Elson, Malte (2020). Creative Manual Code Obfuscation as a Countermeasure Against Software Reverse Engineering. In: Corradini, Isabella; Nardelli, Enrico; Ahram, Tareq (eds.) International Conference on Applied Human Factors and Ergonomics. Advances in Intelligent Systems and Computing: Vol. 1219 (pp. 3-8). Cham: Springer 10.1007/978-3-030-52581-1_1

2019

Lanier, Madison; Waddell, T. Franklin; Elson, Malte; Tamul, Daniel J.; Ivory, James D.; Przybylski, Andrew (2019). Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments. Computers in human behavior, 100, pp. 70-78. Elsevier 10.1016/j.chb.2019.06.015

Elson, Malte (2019). Examining Psychological Science Through Systematic Meta-Method Analysis: A Call for Research. Advances in methods and practices in psychological science, 2(4), pp. 350-363. Sage 10.1177/2515245919863296

2018

Elson, Malte; Schmitt, Josephine B.; Schrader, Claudia; Neubaum, German (2018). Fachgruppe Medienpsychologie: Methodenlehre mit Theorie füllen. Psychologische Rundschau, 69(4), pp. 342-343. Hogrefe

van Rooij, Antonius J.; Ferguson, Christopher J.; Colder Carras, Michelle; Kardefelt-Winther, Daniel; Shi, Jing; Aarseth, Espen; Bean, Anthony M.; Bergmark, Karin Helmersson; Brus, Anne; Coulson, Mark; Deleuze, Jory; Dullur, Pravin; Dunkels, Elza; Edman, Johan; Elson, Malte; Etchells, Peter J.; Fiskaali, Anne; Granic, Isabela; Jansz, Jeroen; Karlsen, Faltin; ... (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of behavioral addictions, 7(1), pp. 1-9. Akadémiai Kiadó 10.1556/2006.7.2018.19

McCarthy, Randy J.; Elson, Malte (2018). A Conceptual Review of Lab-Based Aggression Paradigms. Collabra: Psychology, 4(1) University of California Press 10.1525/collabra.104

Wiesen, Carina; Becker, Steffen; Fyrbiak, Marc; Albartus, Nils; Elson, Malte; Rummel, Nikol; Paar, Christof (2018). Teaching Hardware Reverse Engineering: Educational Guidelines and Practical Insights. In: 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) (pp. 438-445). IEEE 10.1109/tale.2018.8615270

2017

Elson, Malte (2017). Question Wording and Item Formulation. In: The International Encyclopedia of Communication Research Methods (pp. 1-8). Wiley 10.1002/9781118901731.iecrm0200

Breuer, Johannes; Elson, Malte (2017). Frustration-Aggression Theory. In: The Wiley Handbook of Violence and Aggression (pp. 1-12). Chichester, UK: John Wiley & Sons, Ltd 10.1002/9781119057574.whbva040

Elson, Malte; Przybylski, Andrew K. (2017). The Science of Technology and Human Behavior. Journal of media psychology - theories, methods, and applications, 29(1), pp. 1-7. Hogrefe 10.1027/1864-1105/a000212

Fyrbiak, Marc; Strauss, Sebastian; Kison, Christian; Wallat, Sebastian; Elson, Malte; Rummel, Nikol; Paar, Christof (2017). Hardware reverse engineering: Overview and open challenges. In: 2017 IEEE 2nd International Verification and Security Workshop (IVSW) (pp. 88-94). IEEE 10.1109/ivsw.2017.8031550

2016

Wichmann, Astrid; Hecking, Tobias; Elson, Malte; Christmann, Nina; Herrmann, Thomas; Hoppe, H. Ulrich (August 2016). Group Formation for Small-Group Learning. In: OpenSym '16: The International Symposium on Open Collaboration (pp. 1-4). New York, NY, USA: ACM 10.1145/2957792.2965662

Kneer, Julia; Elson, Malte; Knapp, Florian (2016). Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal. Computers in human behavior, 54, pp. 142-148. Elsevier 10.1016/j.chb.2015.07.034

Elson, Malte; Quandt, Thorsten (2016). Digital games in laboratory experiments: Controlling a complex stimulus through modding. Psychology of Popular Media Culture, 5(1), pp. 52-65. American Psychological Association 10.1037/ppm0000033

2015

Quandt, Thorsten; Van Looy, Jan; Vogelgesang, Jens; Elson, Malte; Ivory, James D.; Consalvo, Mia; Mäyrä, Frans (2015). Digital Games Research: A Survey Study on an Emerging Field and Its Prevalent Debates. Journal of communication, 65(6), pp. 975-996. Oxford University Press 10.1111/jcom.12182

Elson, Malte; Przybylski, Andrew K.; Krämer, Nicole (2015). “Technology and Human Behavior”. Journal of media psychology - theories, methods, and applications, 27(4), pp. 203-204. Hogrefe 10.1027/1864-1105/a000170

Ivory, James D.; Markey, Patrick M.; Elson, Malte; Colwell, John; Ferguson, Christopher J.; Griffiths, Mark D.; Savage, Joanne; Williams, Kevin D. (2015). Manufacturing consensus in a diverse field of scholarly opinions: A comment on Bushman, Gollwitzer, and Cruz (2015). Psychology of Popular Media Culture, 4(3), pp. 222-229. American Psychological Association 10.1037/ppm0000056

Elson, Malte; Breuer, Johannes; Van Looy, Jan; Kneer, Julia; Quandt, Thorsten (2015). Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. Psychology of Popular Media Culture, 4(2), pp. 112-125. American Psychological Association 10.1037/ppm0000010

2014

Elson, Malte; Breuer, Johannes; Ivory, James D.; Quandt, Thorsten (2014). More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games. Journal of communication, 64(3), pp. 521-542. Oxford University Press 10.1111/jcom.12096

Elson, Malte; Breuer, Johannes; Quandt, Thorsten (2014). Know Thy Player: An Integrated Model of Player Experience for Digital Games Research. In: Handbook of Digital Games (pp. 362-387). Hoboken, NJ, USA: John Wiley & Sons, Inc. 10.1002/9781118796443.ch13

Elson, Malte; Ferguson, Christopher J. (2014). Does Doing Media Violence Research Make One Aggressive? European psychologist, 19(1), pp. 68-75. Hogrefe 10.1027/1016-9040/a000185

Elson, Malte; Ferguson, Christopher J. (2014). Twenty-Five Years of Research on Violence in Digital Games and Aggression. European psychologist, 19(1), pp. 33-46. Hogrefe 10.1027/1016-9040/a000147

Elson, Malte; Mohseni, M. Rohangis; Breuer, Johannes; Scharkow, Michael; Quandt, Thorsten (2014). Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. Psychological assessment, 26(2), pp. 419-432. American Psychological Association 10.1037/a0035569

2013

Elson, Malte; Ferguson, Christopher J. (2013). Gun violence and media effects: challenges for science and public policy. The British journal of psychiatry, 203(5), pp. 322-324. Cambridge University Press 10.1192/bjp.bp.113.128652

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