Effects of immersive virtual reality on sensory overload in a random sample of critically ill patients.

Naef, Aileen C; Gerber, Stephan M; Single, Michael; Müri, René M; Haenggi, Matthias; Jakob, Stephan M; Jeitziner, Marie-Madlen; Nef, Tobias (2023). Effects of immersive virtual reality on sensory overload in a random sample of critically ill patients. Frontiers in medicine, 10(1268659), p. 1268659. Frontiers 10.3389/fmed.2023.1268659

[img]
Preview
Text
fmed-10-1268659.pdf - Published Version
Available under License Creative Commons: Attribution (CC-BY).

Download (4MB) | Preview

BACKGROUND

Sensory overload and sensory deprivation have both been associated with negative health outcomes in critically ill patients. While there is a lack of any clear treatment or prevention strategies, immersive virtual reality is a promising tool for addressing such problems, but which has not been repetitively tested in random samples. Therefore, this study aimed to determine how critically ill patients react to repeated sessions of immersive virtual reality.

METHODS

This exploratory study was conducted in the mixed medical-surgical intermediate care unit of the University Hospital of Bern (Inselspital). Participants (N = 45; 20 women, 25 men; age = 57.73 ± 15.92 years) received two immersive virtual reality sessions via a head-mounted display and noise-canceling headphones within 24 h during their stay in the unit. Each session lasted 30-min and showed a 360-degree nature landscape. Physiological data were collected as part of the participants' standard care, while environmental awareness, cybersickness, and general acceptance were assessed using a questionnaire designed by our team (1 = not at all, 10 = extremely).

RESULTS

During both virtual reality sessions, there was a significant negative linear relationship found between the heart rate and stimulation duration [first session: r(43) = -0.78, p < 0.001; second session: r(38) = -0.81, p < 0.001] and between the blood pressure and stimulation duration [first session: r(39) = -0.78, p < 0.001; second session: r(30) = -0.78, p < 0.001]. The participants had a high comfort score [median (interquartile range {IQR}) = 8 (7, 10); mean = 8.06 ± 2.31], did not report being unwell [median (IQR) = 1 (1, 1); mean = 1.11 ± 0.62], and were not aware of their real-world surroundings [median (IQR) = 1 (1, 5); mean = 2.99 ± 3.22].

CONCLUSION

The subjectively reported decrease in environmental awareness as well as the decrease in the heart rate and blood pressure over time highlights the ability of immersive virtual reality to help critically ill patients overcome sensory overload and sensory deprivation. Immersive virtual reality can successfully and repetitively be provided to a randomly selected sample of critically ill patients over a prolonged duration.

Item Type:

Journal Article (Original Article)

Division/Institute:

10 Strategic Research Centers > ARTORG Center for Biomedical Engineering Research > ARTORG Center - Gerontechnology and Rehabilitation
04 Faculty of Medicine > Department of Head Organs and Neurology (DKNS) > Clinic of Neurology
04 Faculty of Medicine > Department of Intensive Care, Emergency Medicine and Anaesthesiology (DINA) > Clinic of Intensive Care
10 Strategic Research Centers > ARTORG Center for Biomedical Engineering Research

Graduate School:

Graduate School for Cellular and Biomedical Sciences (GCB)

UniBE Contributor:

Naef, Aileen, Gerber, Stephan Moreno, Single, Michael Andreas, Müri, René Martin, Hänggi, Matthias, Jakob, Stephan, Jeitziner, Marie-Madlen (B), Nef, Tobias

Subjects:

600 Technology > 610 Medicine & health
500 Science > 570 Life sciences; biology

ISSN:

2296-858X

Publisher:

Frontiers

Language:

English

Submitter:

Pubmed Import

Date Deposited:

24 Oct 2023 15:50

Last Modified:

29 Oct 2023 02:26

Publisher DOI:

10.3389/fmed.2023.1268659

PubMed ID:

37859854

Uncontrolled Keywords:

critical care feasibility intensive care unit relaxation virtual reality

BORIS DOI:

10.48350/187330

URI:

https://boris.unibe.ch/id/eprint/187330

Actions (login required)

Edit item Edit item
Provide Feedback