Elson, Malte; Quandt, Thorsten (2016). Digital games in laboratory experiments: Controlling a complex stimulus through modding. Psychology of Popular Media Culture, 5(1), pp. 52-65. American Psychological Association 10.1037/ppm0000033
Full text not available from this repository.Item Type: |
Journal Article (Original Article) |
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Division/Institute: |
07 Faculty of Human Sciences > Institute of Psychology 07 Faculty of Human Sciences > Institute of Psychology > Psychology of Digitalization |
UniBE Contributor: |
Elson, Malte |
Subjects: |
100 Philosophy > 150 Psychology |
ISSN: |
2160-4134 |
Publisher: |
American Psychological Association |
Language: |
English |
Submitter: |
Malte Elson |
Date Deposited: |
22 Mar 2023 11:06 |
Last Modified: |
22 Mar 2023 23:28 |
Publisher DOI: |
10.1037/ppm0000033 |
URI: |
https://boris.unibe.ch/id/eprint/179644 |