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Diana, Lorenzo; Frei, Michael; Chesham, Alvin; de Jong, Denise; Chiffi, Kathrin; Nyffeler, Thomas; Bassetti, Claudio L.; Goebel, Nicole; Eberhard-Moscicka, Aleksandra K.; Müri, René M. (2021). A divergent approach to pareidolias—Exploring creativity in a novel way. Psychology of aesthetics, creativity, and the arts, 15(2), pp. 313-323. American Psychological Association 10.1037/aca0000293

Nef, Tobias; Chesham, Alvin; Schütz, Narayan; Botros, Angela Amira; Vanbellingen, Tim; Burgunder, Jean-Marc; Müllner, Julia; Müri, René Martin; Urwyler, Prabitha (2020). Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases. Frontiers in aging neuroscience, 12(87), p. 87. Frontiers Research Foundation 10.3389/fnagi.2020.00087

Schmidt, Nadine; Gerber, Stephan M.; Zante, Björn; Gawliczek, Tom; Chesham, Alvin; Gutbrod, Klemens; Müri, René M.; Nef, Tobias; Schefold, Joerg C.; Jeitziner, Marie-Madlen (2020). Effects of intensive care unit ambient sounds on healthcare professionals: results of an online survey and noise exposure in an experimental setting. Intensive care medicine experimental, 8(1) Springer 10.1186/s40635-020-00321-3

Chesham, Alvin; Gerber, Stephan Moreno; Schütz, Narayan; Saner, Hugo Ernst; Gutbrod, Klemens; Müri, René Martin; Nef, Tobias; Urwyler, Prabitha (2019). Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search. JMIR Serious Games, 7(2), e13620. JMIR Publications 10.2196/13620

Chesham, Alvin; Gerber, Stephan Moreno; Schütz, Narayan; Wyss, Patric; Urwyler, Prabitha; Gutbrod, Klemens; Müri, René Martin; Nef, Tobias (22 July 2018). PUZZLING THE MIND: EVALUATING THE DIFFICULTY OF GENERATED PUZZLE GAME LEVELS FOR A PUZZLE GAME INTERVENTION — PRELIMINARY RESULTS. Alzheimer's & dementia, 14(7, Suppl.), P284-P285. Elsevier 10.1016/j.jalz.2018.06.047

Gerber, Stephan Moreno; Jeitziner, Marie-Madlen; Wyss, Patric; Chesham, Alvin; Urwyler, Prabitha; Müri, René Martin; Jakob, Stephan; Nef, Tobias (2017). Visuo-acoustic stimulation that helps you to relax: A virtual reality setup for patients in the intensive care unit. Scientific Reports, 7(1), pp. 1-10. Nature Publishing Group 10.1038/s41598-017-13153-1

Vallejo, Vanessa; Wyss, Patric; Chesham, Alvin; Mitache, Vladimir Andrei; Müri, René Martin; Mosimann, Urs Peter; Nef, Tobias (2017). Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task. Computers in human behavior, 70, pp. 500-506. Elsevier 10.1016/j.chb.2017.01.021

Chesham, Alvin; Wyss, Patric; Müri, René Martin; Mosimann, Urs Peter; Nef, Tobias (2017). What Older People Like to Play: Genre Preferences and Acceptance of Casual Games. JMIR Serious Games, 5(2), e8. JMIR Publications 10.2196/games.7025

Klatt, Wilhelm; Chesham, Alvin; Lobmaier, Janek (2016). Putting Up a Big Front: Car Design and Size Affect Road-Crossing Behaviour. PLoS ONE, 11(7), e0159455. Public Library of Science 10.1371/journal.pone.0159455

Urech, Antoine; Krieger, Tobias; Chesham, Alvin; Mast, Fred W.; Berger, Thomas (2015). Virtual reality-based attention bias modification training for social anxiety: A feasibility and proof of concept study. Frontiers in psychiatry, 6(154), pp. 1-5. Frontiers 10.3389/fpsyt.2015.00154

Klatt, Wilhelm; Chesham, Alvin; Bobst, Cora; Lobmaier, Janek (17 June 2015). When you cross the road depends on car design and size. In: Adapted Mind, Adapted Body: the Evolution of Human Behavior and its Neuroendocrine Regulation. Erice, Sicily. 17.-22.06.2015.

Klatt, Wilhelm; Chesham, Alvin; Bobst, Cora; Lobmaier, Janek (29 March 2015). Car Design and Road Crossing Behaviour. In: Annual Conference of the European Human Behaviour and Evolution Association (EHBEA). Helsinki, Finland. 29.03.-01.04.2015.

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